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Text File | 1993-08-01 | 7.3 KB | 201 lines | [TEXT/R*ch] |
- # SCCS Id: @(#)medusa.des 3.1 91/10/30
- # Copyright (c) 1989 by Jean-Christophe Collet
- # Copyright (c) 1990, 1991 by M. Stephenson
- # NetHack may be freely redistributed. See license for details.
- #
- # These are the Medusa's levels :
- #
-
- MAZE:"medusa-1",' '
- FLAGS: noteleport
- GEOMETRY:center,center
- MAP
- }}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}
- }}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}
- }}.}}}}}..}}}}}......}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}....}}}...}}}}}
- }...}}.....}}}}}....}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}...............}
- }....}}}}}}}}}}....}}}..}}}}}}}}}}}.......}}}}}}}}}}}}}}}}..}}.....}}}...}}
- }....}}}}}}}}.....}}}}..}}}}}}.................}}}}}}}}}}}.}}}}.....}}...}}
- }....}}}}}}}}}}}}.}}}}.}}}}}}.-----------------.}}}}}}}}}}}}}}}}}.........}
- }....}}}}}}}}}}}}}}}}}}.}}}...|...............S...}}}}}}}}}}}}}}}}}}}....}}
- }.....}.}}....}}}}}}}}}.}}....--------+--------....}}}}}}..}}}}}}}}}}}...}}
- }......}}}}..}}}}}}}}}}}}}........|.......|........}}}}}....}}}}}}}}}}}}}}}
- }.....}}}}}}}}}}}}}}}}}}}}........|.......|........}}}}}...}}}}}}}}}.}}}}}}
- }.....}}}}}}}}}}}}}}}}}}}}....--------+--------....}}}}}}.}.}}}}}}}}}}}}}}}
- }......}}}}}}}}}}}}}}}}}}}}...S...............|...}}}}}}}}}}}}}}}}}.}}}}}}}
- }.......}}}}}}}..}}}}}}}}}}}}.-----------------.}}}}}}}}}}}}}}}}}....}}}}}}
- }........}}.}}....}}}}}}}}}}}}.................}}}}}..}}}}}}}}}.......}}}}}
- }.......}}}}}}}......}}}}}}}}}}}}}}.......}}}}}}}}}.....}}}}}}...}}..}}}}}}
- }.....}}}}}}}}}}}.....}}}}}}}}}}}}}}}}}}}}}}.}}}}}}}..}}}}}}}}}}....}}}}}}}
- }}..}}}}}}}}}}}}}....}}}}}}}}}}}}}}}}}}}}}}...}}..}}}}}}}.}}.}}}}..}}}}}}}}
- }}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}
- }}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}
- ENDMAP
- # Initialize Random Registers
- RANDOM_MONSTERS:';','S','g'
- # Dungeon Description
- REGION:(00,00,74,19),lit,"ordinary"
- REGION:(31,07,45,07),unlit,"ordinary"
- REGION:(35,09,41,10),lit,"ordinary"
- REGION:(31,12,45,12),unlit,"ordinary"
- # Teleport: down to up stairs island, up to Medusa's island
- TELEPORT_REGION:(01,01,05,17),(0,0,0,0),down
- TELEPORT_REGION:(26,04,50,15),(0,0,0,0),up
- # Stairs
- STAIR:(05,14),up
- STAIR:(35,10),down
- # Doors
- DOOR:closed,(46,07)
- DOOR:locked,(38,08)
- DOOR:locked,(38,11)
- DOOR:closed,(30,12)
- # Branch, not allowed inside Medusa's building.
- BRANCH:levregion(01,00,79,20),(30,06,46,13)
- # Non diggable walls
- NON_DIGGABLE:(30,06,46,13)
- # Objects
- OBJECT:'`',"statue",random
- OBJECT:'`',"statue",random
- OBJECT:'`',"statue",random
- OBJECT:'`',"statue",random
- OBJECT:'`',"statue",random
- OBJECT:'`',"statue",random
- OBJECT:'`',"statue",random
- OBJECT:random,random,random
- OBJECT:random,random,random
- OBJECT:random,random,random
- OBJECT:random,random,random
- OBJECT:random,random,random
- OBJECT:random,random,random
- OBJECT:random,random,random
- OBJECT:random,random,random
- # Random traps
- TRAP:random,random
- TRAP:random,random
- TRAP:random,random
- TRAP:random,random
- TRAP:random,random
- TRAP:"board",(38,07)
- TRAP:"board",(38,12)
- # Random monsters
- MONSTER:'@',"Medusa",(36,10),asleep
- MONSTER:';',random,(11,06)
- MONSTER:';',random,(23,13)
- MONSTER:';',random,(29,02)
- MONSTER:';',random,(52,04)
- MONSTER:';',random,(64,11)
- MONSTER:'S',random,(38,07)
- MONSTER:'S',random,(38,12)
- MONSTER:random,random,random
- MONSTER:random,random,random
- MONSTER:random,random,random
- MONSTER:random,random,random
- MONSTER:random,random,random
- MONSTER:random,random,random
- MONSTER:random,random,random
- MONSTER:random,random,random
- MONSTER:random,random,random
- MONSTER:random,random,random
-
- MAZE:"medusa-2",' '
- FLAGS: noteleport
- GEOMETRY:center,center
- MAP
- }}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}
- }}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}
- }------}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}-------}}}}}}}}--------------}
- }|....|}}}}}}}}}..}.}}..}}}}}}}}}}}}}..}}}}}}-.....--}}}}}}}|............|}
- }|....|.}}}}}}}}}}}.}...}}..}}}}}}}}}}}}}}}}}---......}}}}}.|............|}
- }S....|.}}}}}}---}}}}}}}}}}}}}}}}}}}}}}}}}}---...|..-}}}}}}.S..----------|}
- }|....|.}}}}}}-...}}}}}}}}}.}}...}.}}}}.}}}......----}}}}}}.|............|}
- }|....|.}}}}}}-....--}}}}}}}}}}}}}}}}}}}}}}----...--}}}}}}}.|..--------+-|}
- }|....|.}}}}}}}......}}}}...}}}}}}.}}}}}}}}}}}---..---}}}}}.|..|..S...|..|}
- }|....|.}}}}}}-....-}}}}}}}------}}}}}}}}}}}}}}-...|.-}}}}}.|..|..|...|..|}
- }|....|.}}}}}}}}}---}}}}}}}........}}}}}}}}}}---.|....}}}}}.|..|..|...|..|}
- }|....|.}}}}}}}}}}}}}}}}}}-....|...-}}}}}}}}--...----.}}}}}.|..|..|...|..|}
- }|....|.}}}}}}..}}}}}}}}}}---..--------}}}}}-..---}}}}}}}}}.|..|..-------|}
- }|...}|...}}}.}}}}}}...}}}}}--..........}}}}..--}}}}}}}}}}}.|..|.........|}
- }|...}S...}}.}}}}}}}}}}}}}}}-..--------}}}}}}}}}}}}}}...}}}.|..--------..S}
- }|...}|...}}}}}}}..}}}}}}----..|....-}}}}}}}}}}}}}}}}}..}}}.|............|}
- }|....|}}}}}....}}}}..}}.-.......----}}......}}}}}}.......}}|............|}
- }------}}}}}}}}}}}}}}}}}}---------}}}}}}}}}}}}}}}}}}}}}}}}}}--------------}
- }}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}
- }}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}
- ENDMAP
- # Initialize Random Registers
- RANDOM_MONSTERS:';','S','g'
- # Dungeon Description
- REGION:(00,00,74,19),lit,"ordinary"
- REGION:(02,03,05,16),unlit,"ordinary"
- REGION:(61,03,72,16),unlit,"ordinary",unfilled,true
- REGION:(71,08,72,11),unlit,"ordinary"
- REGION:(67,08,69,11),lit,"ordinary"
- # Teleport: down to up stairs island, up to Medusa's island
- TELEPORT_REGION:(02,03,05,16),(0,0,0,0),down
- TELEPORT_REGION:(61,03,72,16),(0,0,0,0),up
- # Stairs
- STAIR:(04,09),up
- STAIR:(68,10),down
- # Doors
- DOOR:locked,(71,07)
- # Branch, not allowed on Medusa's island.
- BRANCH:levregion(01,00,79,20),(59,01,73,17)
- # Non diggable walls
- NON_DIGGABLE:(01,02,06,17)
- NON_DIGGABLE:(60,02,73,17)
- # Objects
- OBJECT:'`',"statue",(64,08)
- OBJECT:'`',"statue",(65,08)
- OBJECT:'`',"statue",(64,09)
- OBJECT:'`',"statue",(65,09)
- OBJECT:'`',"statue",(64,10)
- OBJECT:'`',"statue",(65,10)
- OBJECT:'`',"statue",(64,11)
- OBJECT:'`',"statue",(65,11)
- OBJECT:'`',"boulder",(04,04)
- OBJECT:'/',random,(52,09)
- OBJECT:'`',"boulder",(52,09)
- OBJECT:random,random,random
- OBJECT:random,random,random
- OBJECT:random,random,random
- OBJECT:random,random,random
- OBJECT:random,random,random
- OBJECT:random,random,random
- # Traps
- TRAP:"magic",(03,12)
- TRAP:random,random
- TRAP:random,random
- TRAP:random,random
- TRAP:random,random
- # Monsters.
- MONSTER:'@',"Medusa",(68,10),asleep
- MONSTER:'g',"gremlin",(02,14)
- MONSTER:'H',"titan",(02,05)
- MONSTER:';',"electric eel",(10,13)
- MONSTER:';',"electric eel",(11,13)
- MONSTER:';',"electric eel",(10,14)
- MONSTER:';',"electric eel",(11,14)
- MONSTER:';',"electric eel",(10,15)
- MONSTER:';',"electric eel",(11,15)
- MONSTER:''',"stone golem",(64,08),asleep
- MONSTER:''',"stone golem",(65,08),asleep
- MONSTER:''',"stone golem",(64,09),asleep
- MONSTER:''',"stone golem",(65,09),asleep
- MONSTER:'S',"cobra",(64,10),asleep
- MONSTER:'S',"cobra",(65,10),asleep
- MONSTER:'A',random,(72,08)
- MONSTER:'y',"yellow light",(72,11),asleep
- MONSTER:random,random,(17,07)
- MONSTER:random,random,(28,11)
- MONSTER:random,random,(32,13)
- MONSTER:random,random,(49,09)
- MONSTER:random,random,(48,07)
- MONSTER:random,random,(65,03)
- MONSTER:random,random,(70,04)
- MONSTER:random,random,(70,15)
- MONSTER:random,random,(65,16)
- MONSTER:random,random,random
- MONSTER:random,random,random
- MONSTER:random,random,random
- MONSTER:random,random,random
-